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That works, but would be a lot,simpler if somehow you could load material directly from asset browser to material editor. Now The material from the asset browser is in he material editor and I can examine it and adjust etc as needed. ), so it should always be used instead of 3ds Max native materials. It is optimized to work with all other aspects of V-Ray (lights, GI, sampling, etc. 80 of the time it is all you need to create realistic results that also render quite fast. So, IOW it seems when getting the asset browser material into the material editor, the path to the map(s) location is not available, which means when you click on view map.nothing appears.ĭimiMala, I am essentially doing what you describe only first Imassign the material to as elected object via the asset browser, then I “get material” by using the eye dropper from within the material editor to get the material from the object I assigned the material to. V-Ray Materials are the main workhorses for creating shaders in V-Ray.
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I’m not at my workstation right now so the actual term may be different but it opens a file directory window and is supposed,to show where the map is located.,That does not work either. One is “get map location” or something like that. Also there is the functionality whereby when your right click on the view image button a pop up menu of several choices appears. Like there is no path for the view image button to find he map so a window with the map in it does not open. I mean, when I click the view image button nothing appears.
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You mean the "view image" button doesn't show anything?
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